All Retorts Game, known as ARG, is the first videogame I had to make for a French company!
Play store description is: The iconic game of Lagarde Autoclaves, allowing to live the history of the company, is available for free!
This game allows you to discover the story of Lagarde Autoclaves from 1921 to the very future of the company. It includes 7 levels which are mini-games lasting from 1 to 3 minutes to give you a score, which allows you to unlock the following levels until you get the right ending if you manage to complete all the levels successfully!
The levels follows a moment in history through an emblematic person in the history of the company, who are:
* 1921 [The Birth with Louis Lagarde] * 1950s [Autoclaves with Joseph Lagarde] * 1972 [The invention by Gérard Champel] * 1983 [The rebirth with August Graeber] * 2002 [A new factory by Denis Ranchon] * 2021 [A century anchor: Lagarde Autoclaves] * 2035 [A future to come: All Retorts]
This game doesn’t have any ad or any paid content.
This game has been made during my summer time and school holidays since 2019 – I use some free assets taken here and there of course, especially for the 3D models. The major work has been made in home-office, since I had no interest into working at the company as I am the only creator.
Everything is written in the credits.
This project has been made when I worked 3 months for a company which was in need of an application who can detect or atleast indicate to you if your child has a scoliosis or not.
As we can’t consider you have a scoliosis or not, this looks like an indicator for the parents to know if they need to see a specialized doctor.
The application has been made during the COVID-19 pandemic – therefore I have worked in home-office for the entire duration of the project as this was from April to June.We used Microsoft Teams for the meeting with specialized doctors to collect opinions before publishing the app.
Due to an annual council of doctors dedicated to scoliosis who takes place in November, the application has not been published when I worked for them. Then, they decided to work again on it to ensure they have the right to publish this one on both the App Store / Play Store.
The application uses some cameras and gyroscopic systems, so we wanted to do everything inside the same engine like Unity to avoid remaking the code twice for iOS and Android.
This was a great experience – I already made Unity stuff during Summer 2019 so I already knew how to use it, thus I taught things to some of my friends who also worked for that company. I’m waiting for the application to be available one day…